Assembly: Quanser.Communications (in Quanser.Communications.dll)
Syntax
Visual Basic (Declaration) |
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Public Function Receive ( _ buffer As Single() _ ) As Integer |
C# |
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public int Receive( float[] buffer ) |
Visual C++ |
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public: int Receive( array<float>^ buffer ) |
JavaScript |
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function receive(buffer); |
Parameters
- buffer
- Type: array<
System..::.Single
>[]()[]
The buffer in which to store the values read. The length of this buffer determines the number of elements this method attempts to read. The number of elements read may be less than the number of elements in the buffer, so be sure to check the return value to see how many elements were actually read.
Return Value
The number of 32-bit floating-point numbers received, which may be less than the number of elements in the buffer for non-blocking streams. If fewer bytes are available than the size of a 32-bit floating-point number and the connection has been closed gracefully then 0 is returned. If no 32-bit floating-point numbers are received and the method would block then -ErrorCode.WouldBlock is returned for non-blocking streams. If an error occurs then a StreamException is thrown.Remarks
This method receives data over a client stream. It attempts to receive buffer.Length 32-bit, single-precision, floating-point numbers from the communication channel. If the stream has been configured to swap bytes using the SetSwapBytes(Boolean) method then it will swap the order of the bytes within each 32-bit floating-point number that it receives or sends.
If Listen or Connect was called with the non-blocking flag set to false, then this method blocks until all the data is read.
If Listen or Connect was called with the non-blocking flag set to true, then this method does not block. If fewer bytes are available than the size of a 32-bit floating-point number then it returns -ErrorCode.WouldBlock. In this case, the Poll(Timeout, Int32) method may be used with the Receive flag to determine when data becomes available. Otherwise it returns the number of 32-bit floating-point numbers received.
If the connection has been closed gracefully then it returns 0 only if there are fewer bytes to receive than the size of a 32-bit floating-point number. Otherwise it returns the number of 32-bit floating-point numbers read before the connection closed. Once there are fewer bytes left to receive than the size of a 32-bit floating-point number then it will return 0 to indicate the connection has been closed. Use Receive(array<SByte>[]()[]) to receive any remaining bytes if required. If an error occurs, then it throws a StreamException.
This method does not support two threads calling Receive at the same time. However, Send or Flush()()() may be called by another thread at the same time as Receive.
The BSD socket API has no equivalent to this method.
Unlike the ReceiveArray(array<Single>[]()[]) method, this method does not require that the internal stream receive buffer be as large as the array of 32-bit floating-point numbers received. Hence, it allows smaller stream buffers to be used. The size of the stream receive buffer is set when the stream is created using the Connect or Accept method.
Examples
C# | Copy Code |
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float [] buffer = new float [5]; int numElementsRead; numElementsRead = stream.Receive(buffer); if (numElementsRead == 0) { /* Connection was closed at the peer. Close our end also. */ stream.Close(); } else if (numElementsRead > 0) { /* ... process data received ... */ } |
Visual Basic | Copy Code |
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Dim buffer(4) As Single ' create a 5 element vector Dim numElementsRead As Integer numElementsRead = stream.Receive(buffer) If numElementsRead = 0 Then ' Connection was closed at the peer. Close our end also. stream.Close() ElseIf numElementsRead > 0 Then ' ... process data received ... End If |
Visual C++ | Copy Code |
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array<float>^ buffer = gcnew array<float>(5); int numElementsRead; numElementsRead = stream->Receive(buffer); if (numElementsRead == 0) { /* Connection was closed at the peer. Close our end also. */ stream->Close(); } else if (numElementsRead > 0) { /* ... process data received ... */ } |
Exceptions
Exception | Condition |
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Quanser.Communications..::.StreamException | If an error occurs then an exception is thrown. This situation typically arises if an error has occurred in the underlying communication channel, such as the connection being lost unexpectedly. |