Table of Contents
stream_poke_byte_array
Writes an array of bytes to the stream buffer.
Description
This function writes an array of bytes to the stream buffer. It attempts to store the bytes in the stream buffer. It either writes all of the array or none of it. If there is enough room available in the stream buffer then it stores the data in the buffer and returns immediately. However, the stream pointer is not advanced, so the data is not written to the actual communication channel. The data will only allowed to be written to the underlying communication channel if stream_poke_end is called. If an error occurs, then it returns a negative error code. If the connection is closed it is considered an error condition.
The size of the stream poke buffer must be at least as large as num_elements bytes.
If stream_listen or stream_connect was called with the non-blocking flag set to false (0), then this function may block attempting to flush the stream buffer (to write out data previously sent and still waiting in the stream buffer). Once the entire array is poked into the buffer then 1 is returned. If an error occurs then the error code is returned and the stream should be closed.
If stream_listen or stream_connect was called with the non-blocking flag set to true (1), then this function does not block. It returns 1 on success. If the entire array could not be poked without blocking, then -QERR_WOULD_BLOCK is returned. If an error occurs then the error code is returned and the stream should be closed.
This function does not support two threads poking or flushing data at the same time. However, data may be poked or the stream flushed by another thread at the same time as data is being received.
The BSD socket API has no equivalent to this function.
Prototype
t_int stream_poke_byte_array(t_stream stream, t_stream_poke_state * state, const t_byte * bytes, t_uint num_elements);
Parameters
t_stream stream
A client stream established using stream_connect or stream_accept.
t_stream_poke_state * state
The poke state initialized using stream_poke_begin.
const t_byte * bytes
The array of bytes to be poked.
t_uint num_elements
The number of elements in the array to poke.
Return value
Returns 1 on success. If an error occurs then a negative error code is returned.
Error codes
This function does not return any error code.
Requirements
Include Files |
Libraries |
---|---|
quanser_stream.h |
quanser_communications.lib;quanser_runtime.lib;quanser_common.lib |
See Also
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