Table of Contents > QUARC > Blocks > Blocks - By Category > Block Categories > Math Operations
Homogeneous Transformations Blocks
The homogeneous transformations blocks are intended to be chained together. Starting with the identity matrix, you can added rotation, translation, and scale blocks as necessary to form your final transformation matrix. This can be used to directly drive the Visualization Set Variables block, or it can be used for mathematically represent a change in frames to the end effector of a robot for example.
This block outputs a constant 4x4 identity matrix. It is typically placed at the start of a homogeneous transformation chain. |
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Computes the inverse of a homogeneous transformation. |
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Multiplies a homogeneous transformation matrix by a rotation matrix with fixed or variable inputs. |
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Multiplies a homogeneous transformation matrix by a scale matrix with fixed or variable inputs. |
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Creates a homogeneous transformation from an Euler angle representation. |
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Multiplies a homogeneous transformation matrix by a translation matrix with fixed or variable inputs. |
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